Immersion+Overview

== = English I Immersion Session: All Things Figurative =

The purpose of this immersion session is to provide participants with a lived-in experience of what it is like to learn in a 1:1 English I class. In this session, you will navigate a lesson aligned to Competency Goal 5 in the North Carolina Standard Course of Study fully supported with technology.

Overview
This experience will strive to model and emphasize the role of differentiated instruction in helping of all of your diverse students meet curricular objectives. As a result, you will glean innovative practices for technology integration in a 1:1 English I classroom.

During navigation of, collaboration around, and reflective discussions about this lesson, consider and apply how you can effectively infuse technology to both support student learning and your own unique instructional practices.

**Immersion Learning Goals:**

 * Explore and discuss effective learning experience supported by technology in a 1:1 setting associated with English I Competency Goal 5
 * Sign up for and explore Toondoo, while considering its use for both learning (demonstrating understanding/mastery) and teaching literary concepts, elements, and terms.
 * Observe and reflect upon a few example “Toondoos”.
 * Explain and provide examples of your reflection about pedagogical methods, strategies and Web 2.0 tools appropriate for English I in the 1:1 classroom.

Immersion Session Agenda

 * Integration: This lesson involves the incorporation of Web 2.0 tools in the English to build capacity in both 21st Century learning and teaching. Modeled in this lesson are a.) Collaboration b.) Web 2.0 Resource Infusion c.) Assessment d.) Reflection.
 * Preparation/Getting Started: Initially a review video on basics of figurative language as well as background reading and information is provided.
 * Exploration: In this session there is an opportunity to explore various multimedia that scaffolds knowledge development and use of a Web 2.0 to deepen and apply knowledge of figurative language.

Student Learning Outcomes
Students will:
 * 1) Recognize, analyze, and create various figures of speech/figurative language including metaphor, simile, personification, and hyperbole.
 * 2) Interpret various figurative language used in literary works.
 * 3) Participate in an online forum, complete a quiz, conclude a reflection writing activity, and post a //Toondoo// URL to the class wiki.
 * 4) Participate in collaborative discussions about and written analysis of literary genres, elements, and traditions.

Estimated Time

 * 1) One to two 55-90 minute classes.

Student Grouping

 * 1) Students are divided into groups (2-4 members).
 * 2) Tables/desks are arranged in collaborative circles or squares.
 * 3) Initially, students face the front of the room for the whole-class video presentation.

Tools

 * 1) Wikispaces (wikispaces.com, although any wiki platform or collaborative platform could be used)
 * 2) Google Documents (a free Google.com resource allowing collaborative writing, presentations, and forms)
 * 3) YouTube (youtube.com a free video resource, the video can also be downloaded using its URL via [] if youtube.com is blocked at your institution. Here is a Keepvid Tutorial)

Student' Required Prior Internet/Web 2.0 Resource Knowledge

 * 1) Using Wikis (Wikispaces account required unless the wikispace is created to be "open". Creating student accounts in Wikispaces is very easy and accomplished through Wikispace.com's "help desk".)
 * 2) Using a Web 2.0 WYSIWYG.
 * 3) Ability to access YouTube or download a YouTube video.
 * 4) Using Google Documents (forms) for assessments.

Go to The Lesson: Figuring Out Figurative Language

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